Sports tech sandbox

A simulated study of pose tracking and badminton motion. All values are illustrative.

Overhead court · Frame 1 of 30Schematic skeleton with eight numbered joints. The list below identifies each number.12345678
  1. Wrist / racket grip
  2. Right shoulder
  3. Left shoulder
  4. Spine core
  5. Right knee
  6. Left knee
  7. Right ankle
  8. Left ankle

Simulated telemetry

Speed changes with the frame; the other values are fixed examples.

Wrist / racket speed
317.9 km/h
Model accuracy
94.8%
Latency
12.4 ms
Keypoint target
18 target · 8 drawn
Shot probability
88% smash
Racket angle
-18.2° steep

30 frames, 150 ms per step. Moving the slider pauses playback. Arrow keys step through frames; Home returns to frame 1.

Static overhead view at frame 1. View and frame controls need JavaScript.

Research directions

A badminton pose-network concept associated with AI & ML study at Woxsen University (2025–2028).

  • Multi-person joint positions and pose estimation.
  • Racket acceleration tracking and a 300 km/h shuttle-motion target.
  • Footwork recovery lag and shoulder rotational velocity.
  • Match-shot probability and biomechanical chain analysis.